Ghost [DIGITAL FOLK VR edition]

An installation and VR performance exploring game culture, community and embodiment.
Jul 13-15
4PM 5PM 6PM
60-minute loops

FREE EVENT

no reservation required
Deigo Romero, Bevin Poole, James Gnam

Digital Folk began in 2014 as a research project and has, since its premiere in 2016, been presented 50+ times across Turtle Island. GHOST [DIGITAL FOLK VR edition] is a looping installation that lives in virtual reality and is reflective of plastic orchid factory's desire to close this project with the same spirit of innovation and irreverence with which it was conceived.

concept, creative direction James Gnam

scenography, costume design Natalie Purschwitz

lighting design James Proudfoot

sound design Kevin Legere

choreography, performance Shion Carter, Kayla DeVos, Natalie LeFebvre Gnam, James Gnam, Vanessa Goodman, Rachel Helten, Rachel Maddock, Bevin Poole Leinweber, Deanna Peters, Lorenzo Santos

lighting adaptation, stage management Jonathan Kim

past collaborators , Rob Abubo, Dario Dinuzzi, Hannah Jackson, Walter Kubanek, Jane Osborne, Kim Plough, Diego Romero, Rachel Silver, Siobhan Sloane-Seale, Clare Twiddy, Lexi Vajda

VR capture Carey Dodge, Jay Dodge [Boca del Lupo]

first person capture Evann Siebens

media integration Jack Chipman

presented as part of the Dancing on the Edge's EDGEoff program